发布时间:2020-02-27编辑:佚名阅读(1589)
一、服务器端多线程Socket技术
用TcpListener进行侦听,接受客户端连接,有客户端连进来后开启处理线程处理数据,代码如下:
using System; using System.Threading; using System.Net.Sockets; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { // 在8888端口侦听 TcpListener serverSocket = new TcpListener(8888); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine(" >> " + "Server Started"); counter = 0; while (true) { counter += 1; // 接受客户端连接 clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> " + "Client No:" + Convert.ToString(counter) + " started!"); // 启动客户端处理代码 handleClinet client = new handleClinet(); client.startClient(clientSocket, Convert.ToString(counter)); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine(" >> " + "exit"); Console.ReadLine(); } } // 客户端连接处理类 public class handleClinet { TcpClient clientSocket; string clNo; public void startClient(TcpClient inClientSocket, string clineNo) { this.clientSocket = inClientSocket; this.clNo = clineNo; // 开启处理线程 Thread ctThread = new Thread(doChat); ctThread.Start(); } private void doChat() { int requestCount = 0; byte[] bytesFrom = new byte[10025]; string dataFromClient = null; Byte[] sendBytes = null; string serverResponse = null; string rCount = null; requestCount = 0; while ((true)) { try { requestCount = requestCount + 1; // 读取内容 NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); Console.WriteLine(" >> " + "From client-" + clNo + dataFromClient); rCount = Convert.ToString(requestCount); serverResponse = "Server to clinet(" + clNo + ") " + rCount; sendBytes = Encoding.ASCII.GetBytes(serverResponse); networkStream.Write(sendBytes, 0, sendBytes.Length); networkStream.Flush(); Console.WriteLine(" >> " + serverResponse); } catch (Exception ex) { Console.WriteLine(" >> " + ex.ToString()); } } } } }
二、鼠标控制技术
鼠标的控制用到了 mouse_event 这个API函数,参考代码如下:
using System; using System.Threading; using System.Runtime.InteropServices; using System.Windows.Forms; namespace MouseControl { class MouseControl { /// <summary> /// 鼠标控制参数 /// </summary> const int MOUSEEVENTF_LEFTDOWN = 0x2; const int MOUSEEVENTF_LEFTUP = 0x4; const int MOUSEEVENTF_MIDDLEDOWN = 0x20; const int MOUSEEVENTF_MIDDLEUP = 0x40; const int MOUSEEVENTF_MOVE = 0x1; const int MOUSEEVENTF_ABSOLUTE = 0x8000; const int MOUSEEVENTF_RIGHTDOWN = 0x8; const int MOUSEEVENTF_RIGHTUP = 0x10; /// <summary> /// 鼠标的位置 /// </summary> public struct PONITAPI { public int x, y; } [DllImport("user32.dll")] public static extern int GetCursorPos(ref PONITAPI p); [DllImport("user32.dll")] public static extern int SetCursorPos(int x, int y); [DllImport("user32.dll")] public static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); [STAThread] static void Main() { PONITAPI p = new PONITAPI(); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); p.x = (new Random()).Next(Screen.PrimaryScreen.Bounds.Width); p.y = (new Random()).Next(Screen.PrimaryScreen.Bounds.Height); Console.WriteLine("把鼠标移动到X:{0}, Y:{1}", p.x, p.y); SetCursorPos(p.x, p.y); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); Console.WriteLine("在X:{0}, Y:{1} 按下鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTDOWN, p.x, p.y, 0, 0); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); Console.WriteLine("在X:{0}, Y:{1} 释放鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTUP, p.x, p.y, 0, 0); Console.WriteLine("程序结束,按任意键退出...."); Console.ReadKey(); } } }
三、键盘控制技术
键盘的控制用到了 keybd_event 这个API函数,参考代码段如下:
[DllImport("user32.dll", EntryPoint = "keybd_event")] public static extern void keybd_event( byte bVk, byte bScan, int dwFlags, int dwExtraInfo ); keybd_event((byte)Keys.F11, 0, 0, 0);//按下F11 keybd_event((byte)Keys.F11, 0, 0x2, 0); //弹起F11
四、运行程序
4.1
public static void RunProcess(string name, string command) { Process myProcess = new Process(); myProcess.StartInfo.FileName = name; myProcess.StartInfo.Arguments = command; myProcess.Start(); return; }
4.2 运行CMD并取得命令执行结果
public static string RunCmd(string command)//运行一个cmd命令 { Process p = new Process(); //p.StartInfo.WorkingDirectory = "c:\\"; // 工作目录 p.StartInfo.FileName = "cmd.exe"; // 程序名 p.StartInfo.Arguments = "/c " + command; // 执行参数 p.StartInfo.UseShellExecute = false; // 关闭Shell的使用 p.StartInfo.RedirectStandardInput = true; // 重定向标准输入 p.StartInfo.RedirectStandardOutput = true; // 重定向标准输出 p.StartInfo.RedirectStandardError = true; // 重定向错误输出 p.StartInfo.CreateNoWindow = true; // 设置不显示窗口 p.Start(); //启动 //p.StandardInput.WriteLine(command); // 也可以用这种方式输入要执行的命令 //p.StandardInput.WriteLine("exit"); // 不过要记得加上Exit,要不然下一行执行的时候会出错 return p.StandardOutput.ReadToEnd(); // 从输出流取得命令执行结果 }
五、取得屏幕拷贝
取得屏幕拷贝的代码直接用了bitmap格式,性能不高,在实际使用中应该考虑进行压缩。
public Image GetScreen( ) { //this.Hide(); IntPtr dc1 = CreateDC("DISPLAY", null, null, (IntPtr)null); //创建显示器的DC Graphics g1 = Graphics.FromHdc(dc1); //由一个指定设备的句柄创建一个新的Graphics对象 Bitmap MyImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, g1); //根据屏幕大小创建一个与之相同大小的Bitmap对象 Graphics g2 = Graphics.FromImage(MyImage); //获得屏幕的句柄 IntPtr dc3 = g1.GetHdc(); //获得位图的句柄 IntPtr dc2 = g2.GetHdc(); //把当前屏幕捕获到位图对象中 BitBlt(dc2, 0, 0, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, dc3, 0, 0, 13369376); //把当前屏幕拷贝到位图中 g1.ReleaseHdc(dc3); //释放屏幕句柄 g2.ReleaseHdc(dc2); //释放位图句柄 return MyImage; //this.Show(); }
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